The Game of 10,000
This dice game is sometimes known as "Oh Shit" or just
"Shits". It has 2 or more players taking turns at
throwing the dice to accumulate points. When a player
reaches 10,000, the other players get one more turn to
try to beat his score. The player with the highest score
wins, and takes the pot.
The Play
Each turn begins with the player rolling all six dice and
ends when the player fails to roll any scoring dice, thus
"zeroing out", or when he choose to not test his luck any
further.
Each roll must add to the turn's score or the turn is over
and the score for the turn is zero. There may be several
choices of which dice to keep after a roll but, to continue
rolling, you must keep one or more dice that add to the
turn's score. If you are able to keep all remaining dice,
and choose to, you may roll all six dice again and continue
to accumulate more points.
The scoring
When a roll is made, these are the possible combinations
of dice that may be kept and their corresponding point
value:
Dice kept |
Point value |
Ace |
100 |
Five |
50 |
3 of a kind |
100 times face value |
4 of a kind |
200 times face value |
5 of a kind |
300 times face value |
6 of a kind |
400 times face value |
3 Aces |
1000 |
4 Aces |
2000 |
5 Aces |
3000 |
6 Aces |
4000 |
3 pair |
500 |
1,2,3,4,5,6 |
1500 |
Note that dice kept from one roll do not combine in any
way with dice from another roll. For this reason, the
3 pair, and the straight are only possible when throwing
all six dice and use all six dice so that, if the player
wants to continue, he will throw all six dice again.
For example, here are all of the choices a player would
have if he was rolling six dice and got 1,2,2,2,4,5:
Keeps |
Scores |
Next Action |
1,2,2,2,5 |
350 |
Stop now and keep the 350 points.
Next players turn. |
1,2,2,2,5 |
350 |
Throws the one remaining die,
risking a zero but possibly getting
an ace or a five which adds to their
score and allows them to continue by
rolling all six dice again. |
1,2,2,2 |
300 |
Roll two remaining dice, a fairly dangerous move |
5,2,2,2 |
250 |
Roll two remaining dice, a dumb move |
2,2,2 |
200 |
Roll three remaining dice |
1 |
100 |
Roll five remaining dice, my personal choice |
5 |
50 |
Roll five remaining dice, a dumb move |
Complicating rules
At the beginning of the game, you are not allowed
to stop unless you have 1000 points or more.
The Money
Before beginning the game each player puts 25 cents
in the pot. Everytime someone gets a zero (after
they get the initial 1000 points) they must add a nickel
to the pot. At the end, the player with the most
points gets the pot.
Paul Chamberlain
tif@tifster.com